STXSurreal’s First Person Action Thriller, THE LIMIT, Hits VR Consoles, Apps This Summer
“With the SURREAL channel, STX is revolutionizing what it means to create premium, original, narrative VR content,” said Rick Rey and Andy Vick, Co- Presidents of STXsurreal. “By partnering with DNEG, and utilizing their Oscar-winning visual effects expertise, we’re doubling down on our promise to bring audiences a truly cinematic and high-quality immersive experience featuring the most sought-after writers, directors and stars in the world today.”
“We’re incredibly excited to be partnering with STXsurreal to create this revolutionary new narrative VR content,” said Matt Holben, CEO, DNEG. “The combination of visionary filmmaking talent like Robert Rodriguez, STXsurreal’s ambition and expertise in the VR and immersive content space and DNEG’s creative pedigree and experience in visual effects makes for a dynamic collaborative partnership that is producing some truly outstanding premium VR content.”
“POV (point of view) is really, really good in VR, it’s like you’re really inside and action movie,” Rodriguez told The Hollywood Reporter, explaining how The Limit differs from most attempts to do fiction in VR. “We’re a bit less than 360 degrees, we’ve got a 220-degree field of view. So we still have a frame. The viewer can look around, but we’re still directing their attention, they can’t turn around and walk away,” he said.
Most VR, Rodriguez argued, fails to engage the audience. “I always think I’m missing something behind me, so I turn around to look, I’m not paying attention to the action,” he said. “The VR actually makes the experience less engaging for viewers. I wanted to use VR to make them more engaged with the characters and the story.”
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